Mirage is a game developped in 48h during the Ludum Dare 47 with a team of 8. On this project, I had the opportunity to work on the game’s loop, the player’s movement and the gravity mechanics (you can walk on walls).I also worked on the platforms and rocket animations plus its particle effects.
Pitch
Every night, you dive into a world you don’t recognize. However, a tower in the distance beckons you. Just looking at it makes you feel nostalgic. Your goal is therefore simple : to reach this mysterious tower…
Unfortunately, the way to the tower is paved with traps and obstacles.
Dreams don’t last forever. You have to reach the tower before you wake up.
Features
Climb on red walls to change gravity
Interact with objects and platforms
Find the right path before the time runs out
The Team
Project Manager: Paul Bourdeau
Programmers: Maxence Colas, David Duhem
Game Designers: Nicolas Poittevin, Jules Seigneur
Game Art: Doriane Claireaux (2D), Martin Arribard (3D)