CoroRun was developped in 4 days hard jam (a game jam with obstacles given to the teams) during the lockdown in 2020. It is a 3D, 2 player splitscreen game made with Unity. I mainly worked on the AI, some abilities and the player selection menu.
Pitch
In a city where people have to wear masks, CoroBoy has decided that pissing off the local cop was a good way to have some fun. His plan? Ripping off everyone’s masks and run away as fast as possible! But CoroCop won’t let this stand, and he’ll rush to put the masks back and deliver sweet justice unto CoroBoy!
Who will win between CoroCop and CoroBoy in this wild race?
My Role
Two player splitscreen game
AI wandering
Different Abilities for each character
The Team
Producers: Leonard jeannerot
Programmers: Clarence Berard, Dorian Gélas, David Duhem
Game Designers: Paul Bourdeau, Damien Salgueira, Christophe Amorim Rodrigues