On this game, I mainly worked on the ragdoll, the physic and the variation of the gravity depending on the location of the character (ground, mid air, sticked) and the implementation of the level. I also helped the younger programmers in the team for their tasks. You can download the game here.
Pitch
ChoCoop is a physic based game developped during the integration game jam with a team of 10 from different years.
It is a 2D coop game where 2 players team-up to control the nutcracker in his quest to get the chocolate. This won’t be an easy task as the chocolate is located at the top of the room’s furnitures…
Features
A Unity physic based game
Dynamic gravity
2 players to control the same character
The Team
Producers: Maxime tailame, Karim Amara
Programmers: Jules Fritz, Hugo Benrabia, David Duhem
Game Designers: Juliano Stanislas, David Fernand, Stéphane Murça